Ships in Stellaris are both the muscle and exploratory arms of your empire. They are the primary method for locating new worlds to colonize and for meeting and establishing communications with other...
Category: Stellaris
Trade Value represents the civilian section of an empire (for a non-gestalt species). What the Trade Value is used for, or converted into, depends on your empire’s Trade Policy but it is usually...
Stellaris is a massive, very in-depth space strategy game that gets more complex, deeper, and more immersive with each new DLC. This can amount to a lot of micromanaging, which can become pretty...
Habitats are built above planets that don’t have anomalies and are essentially planets of their own, although they are smaller and are meant to be permanently inhabited. They have districts similar...
Districts in Stellaris are like city and rural zones in everyday life. Each district has a specific focus, like housing or energy production, plus the number of them on a planet is limited by factors...
Nemesis adds an espionage system, a way to Become the Crisis, plus it allows you to become the Galactic Custodian. This has become my favorite DLC since it adds a lot more variety to the end game,...