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Habitats are built above planets that don’t have anomalies and are essentially planets of their own, although they are smaller and are meant to be permanently inhabited. They have districts similar...
Districts in Stellaris are like city and rural zones in everyday life. Each district has a specific focus, like housing or energy production, plus the number of them on a planet is limited by factors...
Distant Worlds 2 is a pausable, real-time space strategy game that is almost completely automated at the start. Despite its sometimes overwhelming detail and complexity this automation makes the game...
I have the original Distant Worlds game but never got the opportunity to play it very much so Distant Worlds 2 is essentially a new game for me. I thought it would be interesting to create an article...
Crusader Kings 3 is a grand strategy role playing game from Paradox. Like most games from this game studio, it is both deep and complex. It has a lot of systems that interact with each other and...
I’ve played the Crusader Kings 3 PC version of the game, but a new gamer might wonder what it’s all about. Is it real-time strategy? Turn-based? 4X? Space based or set in a time gone past? What...