SINs of a Solar Empire Rebellion Enhanced 4X Mod

Okay, the SINs bug bit me again. I played as Human Trader State (HTS) and usually try to limit my time for a First Impression to about an hour but ended up playing this for almost three, I just didn’t want to quit. Not only does SINs hold my interest, no matter how many times I’ve played it, this mod makes the game all the more addictive. I liked all the new features listed for this mod, the ones below are my favorites.

  • Liked the idea of adding more to the other “3X’s”, it sounded like it rounded the game out a little more.
  • New racial and subfaction bonuses makes more strategic decisions available.
  • Hero units. Who doesn’t like heroes?
  • Embassies and espionage. This seemed to offer an improvement over the diplomacy aspect of the game. Most games seem to neglect this particular part.
  • Ship customization. Same as the heroes, who doesn’t like customizing their ships?

What do I like about it?

This mod added an immense amount of interest to an already addicting game. I especially liked the hero units. It took a minute or two for me to figure out how to actually summon a hero but if I would have paid attention to the tool tip it would have been easy. All I had to do was click on the actual planet I was summoning the hero to and not just anywhere in the gravity well. After a few failed attempts I finally figured it out. I tried two heroes, Admiral Kol and Commander Dyrnov.

Admiral Kol is an “effective commander best used for support” and he uses a modified Cielo Command Cruiser versus the capital ships his counterparts prefer to use. He gives the following benefits:

  • Targeting Network-Ships near Admiral Kol’s flagship are patched into its targeting system, increasing range and damage output.
  • Expert Instructor-Admiral Kol can bring fleet commanders quickly up to speed by providing them with his unique style of guidance, which increases their experience level.
  • Resolve-Admiral Kol targets a friendly ship and inspires it fight at a heightened level of proficiency.

Commander Dyrenov is a Marzda captain who gives the following bonuses to a fleet.

  • Solid Nitrovium Payloads-The missile tubes of his Marzda Battleship have been modified, which deals additional damage to enemy ships, even through shields.
  • Maraud-Commander Dyrenov can bombard enemy planets really well, better than any other ship in the fleet. This is a result of his extensive past experience at battering enemy planets into submission.
  • Shrapnel Warhead-This special warhead explodes, releasing shrapnel, that damages ships and fighters, and slows down shield regeneration. Strikecraft are much more easily damaged after taking a hit from the shrapnel of this missile.

The faction bonuses were another factor that made this a very worthwhile experience. I played the HTS and got the following bonuses.

  • Metal extraction increased by 15%
  • Max fleet supply increased by > 5%
  • Sale to credit conversion increased by 1%
  • Max hull points bonus per armor increased by 15
  • Max hull points bonus cap increased by 150
  • Development cost decreased by 15%
  • Development build rate increased by 15%

You can read about the SINs factions on our Factions page.


A wonderful addition to SINs. Get it! Play it!!

Don’t forget to visit my YouTube channel at

You can download the mod from Mod DB using the link below.

Enhanced 4X Mod 1.85

Rich Gallien

I've always liked board games like chess and PC games, especially space based strategy games, which lead to the creation of this site. I hope you enjoy it as much as I enjoyed creating it and updating it with new games!

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