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The Stellaris 3.3 update made a lot of changes to Influence. Listed below are the major things that no longer involve Influence.
Elections
Unity instead of Influence is now used for things like swaying elections or supporting a candidate during elections.
Relics
Relics no longer cost Influence to activate, they now use Unity instead.
Technology
The Living State Technology used to give you one additional point of Influence for factions but that is no longer the case, it now gives a 10% Unity bonus instead. The same is true for Autonomous Agents for a Gestalt Consciousness, you no longer get additional Influence from factions.
Factions
Factions start appearing after 10 years of game time and there must be at least 5 pops supporting it. Factions no longer provide additional Influence but give gains in Unity instead.
Government
When you are reforming a government you are actually changing Civics, which now costs Unity instead of Influence.
Planetary Decisions
Most Planetary Decisions used to cost influence, but the cost has been changed to Unity instead. There are no planetary decisions that I am aware of that still cost Influence. Below is a list of the former costs:
- Decisions that used to cost 25 Influence
- Launch Anti-Crime Campaign
- Negotiate with Crime Lords
- Expel Excess Population
- Declare Population Controls
- Discourage Planetary Growth
- Cease Robot Production
- Planetary Prospecting. Also costs 500 energy and takes 180 days to complete
- Project Corucopia, also uses 500 energy. Takes 180 days to complete
- Decisions that used to cost 50 Influence
- Declare Martial Law
- Deploy Hunter-Killer Drones
- Activate Compliance Protocols
- Implement Divine Algorithm, takes 360 days to finish
- Consecrate World
- Decisions that used to cost 100 Influence, some have additional costs
- Mastery of Nature, also costs 2,000 energy. Takes 360 days to complete.
- Create Penal Colony
- Create Resort World
- Create Thrall World
- Decisions that used to cost 200 Influence
- Restore Ecumenopolis additionally costs 20,000 minerals. Takes 3,600 days to complete
- Arcology Project, also costs 20,000 minerals. Takes 3,600 days to complete.
- Galactic Market Hub Nomination used to cost 150 Influence and 1,000 energy
- Boost Nomination Bid used to cost 300 Influence plus 2,000 energy. It is used to increase the likelihood the planet will be chosen as the future home of the Galactic Market.
Edicts
Below is a list of all edicts that used to cost Influence but now cost Unity instead.
Edict | Benefits |
Capacity Subsidies | Increases Technician’s output |
Diplomatic Grants | One additional Envoy |
Drone Overdrive | Drone output increased |
Encourage Political Thought | There is a 100% chance that your ethics will shift |
Evacuation Protocols | Gives a boost to colony development and reduces resettlement costs |
Expanded Breeding Program | Pop growth speed and pop happiness in increases |
Extended Shifts | Resource output from workers and slaves increased |
Extensive Sensor Searches | Sensor range and ship hyperlane detection range is increased |
Farming Subsidies | Increases Farmer’s output |
Fleet Supremacy | Higher ship starting experience and build speed |
Forge Subsidies | Increases Metallurgist’s output |
Fortify the Borders | Lets you upgrade starbases faster and lets you support more starbases |
Greater Than Ourselves | Encourages resettlement for those who are unemployed |
Improved Working Environment | Research speed in Statecraft and Biology technology is increased. Happiness is also increased |
Improved Working Environment | Consumer goods upkeep is reduced, and Industrial and Materials research speed is increased |
Industrial Subsidies | Increases Artisan’s output |
Information Quarantine | Empire stability is increased, and the governing ethic’s attraction is increased |
Land of Opportunity | Immigration pull and pop growth from immigration are both increased |
Map the Stars | Survey speed is increased plus there is a better chance of finding anomalies |
Master’s Teaching: Philosophical Mindset | Society research speed and leader pool size are both increased |
Master’s Teachings: Diplomatic Trust | The growth of trust in your empire is increased |
Master’s Teachings: The Greater Good | Building and district cost are reduced, planetary build speed is increase |
Master’s Teachings: Warring States | Naval capacity is increased, and army upkeep costs are decreased |
Mining Subsidies | Increases Miners output |
Numistic Visualization | Consumer goods upkeep is reduced and research speed for Statecraft technology and monthly energy credit income is increased. |
Nutritional Plenitude | Pop growth speed, Biological and Lithoid happiness are increased at the expense of more empire sprawl and pop and food upkeep increases |
Peace festivals | Happiness is increased and there is a greater attraction for the Pacifist ethic |
Research Subsidies | Increases Researcher’s output |
Sacrifice: Bounty | Energy output, mineral output, pop growth speed is increased. An event is triggered, “A Sacrifice made: Bounty for the” plus the player empire’s name |
Sacrifice: Harmony | Increases happiness and pop growth speed. An event is triggered, “A Sacrifice Made: Human Harmony” |
Sacrifice: Togetherness | Increases in Unity and pop growth speed. An event is triggered, “A Sacrifice Made: Human Togetherness” |
Veneration of the Saints | Priest’s output increased and Spiritual Ethics Attraction is increased |
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These are most of the common things affecting Influence, but it is by no means complete. With Stellaris ever evolving an article can never be completely up-to-date or be able to cover everything. The intent of this article is to cover as much of the basics as possible in the current state of the game.