Stellaris Influence Changes

You can either watch the video or read the article below.

The Stellaris 3.3 update made a lot of changes to Influence. Listed below are the major things that no longer involve Influence.


Unity instead of Influence is now used for things like swaying elections or supporting a candidate during elections.


Relics no longer cost Influence to activate, they now use Unity instead.


The Living State Technology used to give you one additional point of Influence for factions but that is no longer the case, it now gives a 10% Unity bonus instead. The same is true for Autonomous Agents for a Gestalt Consciousness, you no longer get additional Influence from factions.


Factions start appearing after 10 years of game time and there must be at least 5 pops supporting it. Factions no longer provide additional Influence but give gains in Unity instead.


When you are reforming a government you are actually changing Civics, which now costs Unity instead of Influence.

Planetary Decisions

Most Planetary Decisions used to cost influence, but the cost has been changed to Unity instead. There are no planetary decisions that I am aware of that still cost Influence. Below is a list of the former costs:

  • Decisions that used to cost 25 Influence
    • Launch Anti-Crime Campaign
    • Negotiate with Crime Lords
    • Expel Excess Population
    • Declare Population Controls
    • Discourage Planetary Growth
    • Cease Robot Production
    • Planetary Prospecting. Also costs 500 energy and takes 180 days to complete
    • Project Corucopia, also uses 500 energy. Takes 180 days to complete
  • Decisions that used to cost 50 Influence
    • Declare Martial Law
    • Deploy Hunter-Killer Drones
    • Activate Compliance Protocols
    • Implement Divine Algorithm, takes 360 days to finish
    • Consecrate World
  • Decisions that used to cost 100 Influence, some have additional costs
    • Mastery of Nature, also costs 2,000 energy. Takes 360 days to complete.
    • Create Penal Colony
    • Create Resort World
    • Create Thrall World
  • Decisions that used to cost 200 Influence
    • Restore Ecumenopolis additionally costs 20,000 minerals. Takes 3,600 days to complete
    • Arcology Project, also costs 20,000 minerals. Takes 3,600 days to complete.
  • Galactic Market Hub Nomination used to cost 150 Influence and 1,000 energy
  • Boost Nomination Bid used to cost 300 Influence plus 2,000 energy. It is used to increase the likelihood the planet will be chosen as the future home of the Galactic Market.


Below is a list of all edicts that used to cost Influence but now cost Unity instead.

Capacity SubsidiesIncreases Technician’s output
Diplomatic GrantsOne additional Envoy
Drone OverdriveDrone output increased
Encourage Political ThoughtThere is a 100% chance that your ethics will shift
Evacuation ProtocolsGives a boost to colony development and reduces resettlement costs
Expanded Breeding ProgramPop growth speed and pop happiness in increases
Extended ShiftsResource output from workers and slaves increased
Extensive Sensor SearchesSensor range and ship hyperlane detection range is increased
Farming SubsidiesIncreases Farmer’s output
Fleet SupremacyHigher ship starting experience and build speed
Forge SubsidiesIncreases Metallurgist’s output
Fortify the BordersLets you upgrade starbases faster and lets you support more starbases
Greater Than OurselvesEncourages resettlement for those who are unemployed
Improved Working EnvironmentResearch speed in Statecraft and Biology technology is increased. Happiness is also increased
Improved Working EnvironmentConsumer goods upkeep is reduced, and Industrial and Materials research speed is increased
Industrial SubsidiesIncreases Artisan’s output
Information QuarantineEmpire stability is increased, and the governing ethic’s attraction is increased
Land of OpportunityImmigration pull and pop growth from immigration are both increased
Map the StarsSurvey speed is increased plus there is a better chance of finding anomalies
Master’s Teaching: Philosophical MindsetSociety research speed and leader pool size are both increased
Master’s Teachings: Diplomatic TrustThe growth of trust in your empire is increased
Master’s Teachings: The Greater GoodBuilding and district cost are reduced, planetary build speed is increase
Master’s Teachings: Warring StatesNaval capacity is increased, and army upkeep costs are decreased
Mining SubsidiesIncreases Miners output
Numistic VisualizationConsumer goods upkeep is reduced and research speed for Statecraft technology and monthly energy credit income is increased.
Nutritional PlenitudePop growth speed, Biological and Lithoid happiness are increased at the expense of more empire sprawl and pop and food upkeep increases
Peace festivalsHappiness is increased and there is a greater attraction for the Pacifist ethic
Research SubsidiesIncreases Researcher’s output
Sacrifice: BountyEnergy output, mineral output, pop growth speed is increased. An event is triggered, “A Sacrifice made: Bounty for the” plus the player empire’s name
Sacrifice: HarmonyIncreases happiness and pop growth speed. An event is triggered, “A Sacrifice Made: Human Harmony”
Sacrifice: TogethernessIncreases in Unity and pop growth speed. An event is triggered, “A Sacrifice Made: Human Togetherness”
Veneration of the SaintsPriest’s output increased and Spiritual Ethics Attraction is increased

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These are most of the common things affecting Influence, but it is by no means complete. With Stellaris ever evolving an article can never be completely up-to-date or be able to cover everything. The intent of this article is to cover as much of the basics as possible in the current state of the game.

Rich Gallien

I've always liked board games like chess and PC games, especially space based strategy games, which lead to the creation of this site. I hope you enjoy it as much as I enjoyed creating it and updating it with new games!

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